Developing moments for visual development is key in showing and selling the story. Visual development are glimpses, scenes of ‘what could be’ to inspire the story of a film. We’ll discuss and explore how to compose and design drawings for visual development. We’ll be discussing design in terms of how to support story and how to problem-solve and/or initiate ‘what if’ moments.
-We’ll discuss basic principles of design for film, including composition and lighting
-Discuss the importance of reference for design
-Explore and discuss lighting for films and art
-Discuss characters, their roles and how to design for them
-In class exercises
-In class demonstration
John Nevarez has been an artist within the animation industry for over 14 years, first working at Disney Television as a storyboard revisionist and storyboard artist on such shows as Pepper Ann, Kim Possible and then transitioning over as a designer for DisneyToons, where he worked on Tinkerbell, Kronk’s New Groove and Brother Bear 2. John provided environment designs for Imagi’s Astroboy, and is currently a sketch artist for Pixar Animation Studios, where he just completed environment designs for Cars 2 and Monster’s University.
- pen
- pencils
- erasers
- paper (letter or tabloid size)
- sharpie marker
- ruler
- Optional supplies: markers